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(3 edits)

Lots of cool stuff going on here -- world space UI, gun throwing, randomish levels, fridge violence... Did you experience some sort of refrigerator-related trauma during your childhood?

I died in the red dragon lair, and wasn't keen on making the effort to get all the way back there to see if there was an ending.

There's an issue with enemy attacks where they don't always actually attack you. You can just stand still and they will seek you out but not attack. At first I thought this might be some sort of intentional super-hotting, but after playing around a bunch it just felt buggy.

I did a small amount of debugging which is a thing I do for fun for some reason. When the enemies rotate to face the player, because their weapons are offset on their right side, the weapon ends up not pointing directly at the player. It points just off to the player's left side. So the "enemy_shoot" raycast never finds the player. When you are standing still with an enemy staring you down, if you move left, you'll move into the line of the weapon and get shot. If you move right, they won't shoot. So you can generally avoid fire just by moving right.

It also seems possible to snipe enemies in the red dragon lair before entering through the door.

And there may be something funky going on with weapon pickups -- it seems like I will occasionally pick up a floating weapon and not actually get any ammo.

I also got this panic when I let a bunch of enemies swarm me, and then moved into their line of fire.

2023-12-19T05:05:30.076914Z  WARN bevy_ecs::world: error[B0003]: Could not despawn entity 237v1 because it doesn't exist in this World.
thread 'main' panicked at /Users/me/.cargo/registry/src/index.crates.io-6f17d22bba15001f/bevy_ecs-0.12.1/src/world/mod.rs:392:32:
Entity 237v1 does not exist
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic when applying buffers for system `fridges_must_die::enemies::enemy_shoot`!
Encountered a panic in system `bevy_app::main_schedule::Main::run_main`!

I have to agree that using a mouse to control one axis of rotation and absolutely nothing else felt a bit strange.