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(+2)

I see the lines where this game wanted to go, but I eventually got bored with what I had to work with, so I flooded the dyson sphere with reactors, causing a hydrogen underflow.

It feels like a game that suffers from overscope, but at the same time, there's not a lot of complexity at play here in the first place. Numbers get a delta-based increment, there are buttons and figures, and that's that.

I think this is a submission that the developers will know best about what went wrong. Hopefully, you guys can figure out how it all went downhill, and you'll be back in January!

(1 edit)

Appreciate the feedback! Most people are too nice haha.

Yes, and actually agreed with the critiques above.  It's two of the developers first Jam, and one of the developers second Jam. 

Over scope is def true, and we ran out of time to do the tuning that we really wanted in order to give it more depth, so both those problems are actually related. But it was a fun experiment, and now we know better for next time how to approach these things.

Thanks Again!