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Hiiii!! Thanks a lot for your feedback we will definitely consider all the things you said for a future entry.  Rocks were placed in very specific locations for 2 purposes, one of them after a lot of feedback more noticeable than the other. First, to jump with the bubble and reach higher platforms, and second to crash some enemies. There was a rock in that corridor that you mentioned that could be used to remove the enemy and pass freely, but now I notice that it was not that obvious so we will put more indications to help future players know what to do in that kind of situations. Also about the bubbles, music and sfx were our last aditions to the game, and due to an error we lost a full day of progress at the endo so we had to redo a lot of things really fast. We learned from that mistake and for future entries we take more backups and prioritize music, we will reduce the noise of the bubbles and solve the crash issue with the enemy that is also caused by a sfx issue. 
Also I have to say that I have played The Last Revenant and it has been a pleasant experience to navigate your map, but I have no idea how to deal with the boss haha.

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That's how it usually goes, a mechanic you think is pretty obvious and then you realize that "Hmm, this is actually incredibly cryptic, how is anyone actually supposed to figure this out" haha. I guess that also happened with the boss in our game. If you are still interested in playing, you are supposed to guide the large missiles it shoots out to the large things above the boss to make them fall on it until it dies :)