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Yeah! So my biggest shortcoming via the jam timeline was not getting all of that content that was planned into it - I spent most of the time getting the structure of the combat system, the logic if where your current brainstate was at etc.  

But there was more planned around this mechanic. Enemies that represented one style, or would shift around themselves, upgrades/perks that could modify or replace abilities etc.

This is some of the initial design planning that started things: