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Wild Woods

Go on an expedition, cooperate with up to four friends and fight your way through the woods · By WildWoods, Ruhken, _Jar, TheBuergermeister

FAQ Sticky Locked

A topic by WildWoods created Aug 19, 2019 Views: 3,431
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Developer (18 edits)
Updated on 02. July 2020


How did Wild Woods start?

We started this project in October 2018 as part of our game design master’s degree at HAW Hamburg (Germany). During the first months we created a lot of prototypes to develop the core mechanics of Wild Woods.

Since May 2019 we concentrated on creating a polished demo for the final presentation in July 2019. The result was the first version of our demo Wild Woods.

After the presentation we received a lot of positive feedback from all sides and even got the opportunity to exhibit our game at Gamescom - which led to our decision to continue working on the project and to ultimately develop it into a fully fledged game.

In the year 2020 we got the Prototype Funding from Gamecity Hamburg to work further on the project.

In 2022 we got a publisher deal by Daedalic Entertainment and now we a thrilled to finish Wild Woods.


Who are you?

We are Octofox Games, a Hamburg based indie studio. The team consists of:

Moritz Heinemeyer - 3D Art
Johannes Kutsch - Programming
Eric Massenberg
- Gamedesign
Marcus Meiburg - Programming


Will there be an online multiplayer?

Yes. Online Multiplayer is the top priority for us. However, it won’t be available until the game actually releases. 

If you want to play our little demo together online though, we recommend Parsec: (https://parsecgaming.com/). We tested it and it works really well.


What can we expect in the near future?

Thanks to some funding we finally will be able to resume development almost full time this summer. Check out our post regarding the future of "Wild Woods": https://wildwoods.itch.io/wildwoods/devlog/159003/future-of-wild-woods


Will there be more updates coming for the demo?

Unfortunately, since we are going to rebuild Wild Woods from the ground up, that also means there won’t be updates to the demo once we start production on the new version of Wild Woods. Another reason why we won’t upload new prototypes on itch.io is possible theft. This demo already has been uploaded to other platforms without our consent and as a small indie studio we just don’t have the means to act against that. 

To follow the upcoming development process of Wild Woods we invite you to join our discord if you haven’t already. That’s also the place where we will coordinate playtesting in the future!


When does the game appear on Steam?

Wild Woods in its current state is still a vertical slice, developing it into a proper game that's worthy of releasing it on steam or other platforms will take a while. So sadly, we can’t answer that right now.



Can you make it possible to change the keyboard layout?

Custom keyboard controls are planned for the final release. For this demo though, the keyboard controls will remain fixed as follows: 

  • WASD or arrow keys to move
  • E, I or right mouse button to use/throw
  • F, J or left mouse button to attack
  • Space to dodge
  • ESC to open the menu
  • Q is Back in the menu


My controller does not work, what can I do?

First take a look at this nice table, if your controller is on that list but does not work, please write us a message. https://guavaman.com/projects/rewired/docs/SupportedControllers.html



Can you translate the game into language X?

There are no other languages planned for this demo besides English. We are definitely thinking about localisation of the final game though.


Do you want to add different weapons or skills?

We have some plans in that direction, stay tuned!


What programming language do you use?

We use c#.


Which engine do you use?

This demo was done in Unity3D.


I can't run Wild Woods on Mac, what should I do?

Hopefully this will solve your problem: https://wildwoods.itch.io/wildwoods/devlog/322641/how-to-fix-the-game-does-not-start-on-mac-issue

What is this animal pulling the wagon in the game?

This is our beloved Rosie. Some say she’s a goat, some say she’s a sheep. Some say she is neither. We value her privacy on that but love her no matter what.