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First impressions of v4:
The moods mechanic is really interesting, and makes this feel like an entirely different game!   I liked the previous version, and I look forward to seeing how this new change plays out.  The new (I think?) additions of more tentacle story arcs and at least one new animation (or more!) really shine.  

My only concern is that without the other types of bonding (feeding, playing, etc.) available, it feels like "bonding" is a constant necessity that could lose its appeal after too much repetition.  (Also by virtue of it feeling like a "necessity" more than a fun game mechanic.)  I already find myself clicking through scenes I'd previously looked forward to, trying to unlock/reinstate the ability to raise Relationship stats.  Do I just need to be patient and unlock "feed," "play," or "discipline" abilities later?  (I've mostly been playing short test games to get a feel for the new features.  And trying to unlock the Queen's Nest lmao.)

Also I can't seem to locate where Intel is recorded, now.  I can scout, but the "Intelligence" tab eludes me.  Maybe I'm just overlooking it.  The Encyclopedia being immediately accessible is fantastic, but it's a little frustrating that the save function is a bit more buried now.

I really appreciate the increased emphasis on getting new species at random when bonding is concerned, but are all wild encounters going to be a dice roll as well?  (This isn't a gripe; I've just noticed that I still get random offspring regardless of the method used.)

This is a huge change and it's obvious how much hard work went into it.  I hope that at least part of this ends up being useful and doesn't come off as petty complaining.

(+1)

Aww, thank you for the detailed feedback.
1.There won't be feed, play and gift in newer design. We just apply the item/craft when we want to use them.
2. Intelligence should be on the Map (click the eye icon), after scouting is being unlocked. If you can't find it then it could be a bug. Please let me know~
3. Wild encounter can be less random, we can partner with an appropriate monster while exploring, and Lilith would offer some hopefully useful advice about the direction.

Thanks, that is very good to know.  I did come across the Intelligence tag after downloading the game and playing offline (I'm on Chrome) so I might have overlooked it during my first online attempts, or it may have been a fluke or bug with Chrome.

Thanks again for all the work that you put into your game, and your patience with the players.