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(+1)

The art style is adorable! Good job here! And the music fits well.

Where did you get that Godot Into? That makes it look very professional.

To me it feels more like a hard platformer than an actual metroidvania. Which is not bad. I struggled with the difficulty though. Whereever I went, I died withing seconds. 

Maybe some guidance or introduction would help here.

(+1)

Thank you, haha, glad you like it. Abrar did a very nice job with the music.

I used Blender for much of the art, including the Godot intro. I wanted something more fun and animated, but adore their logo and program.

Yes, perhaps you're right. In the future, I'd like to add more unlockable skills that open new areas, rather than just puzzle solving.

In a future addition, I'll take your advice and ease the player into the difficulty. I want to make it challenging, but not overly frustrating. 

*The health-dropping trees reset every 10 seconds, to try and balance the difficulty... though some people might not realize they can hit them with their tail.... 

Thank you for the good points, an outside view is crucial for improving playability.