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(+3)

Seriously impressive! The amount of content and the precision of the level design for this game was really awesome. I loved the bo staff mechanics, and I really liked the retro vs remastered approach to the theme. Nearly everything felt smooth and responsive, and the art/music was superb.

If I had to nitpick one thing, I would say that the boss battle at the end could have been designed a bit better. The hit boxes for the enemies seem to be a little inconsistent, and I think it could be telegraphed a bit better that you have to hit each enemy in succession (at least I think that was the idea; it was hard to tell, which reinforces my point).

This is my favorite game of the jam so far! You all should be proud of what you made. Way to go!


(P.S. I was able to beat hard mode. Very frustrating (in a good way), but still worth it for the end reward.)

(+1)

Thank you!

Our boss is indeed the least polished because it's done last and too close to the jam deadline 🥲

I'm glad you enjoyed our game! Great job on finishing that hard mode! (I haven't even finished that)