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(+3)

Looks cool, but the jam theme doesn't seem integrated in any meaningful way.

(+1)

Thank you for your feedback! This was quite an interesting topic, as the Bigmode Game Jam tells us to interpret “mode” in your own way using any definition of the word.

Feel free to ask Google to "define mode", here's what it has to say:
"a way or manner in which something occurs or is experienced, expressed, or done."

Our game is built around a real dream that has occurred in the past and helps the player relive it, in a dreamlike & intense manner. We consider this to be a valid and meaningful integration, but you are always free to have your own opinion! :D

(+1)

Yeah, that's fair. It's a difficult theme and I don't mean to be rude. I also think there's some real talent on display here and I enjoyed the game's visuals a ton. I just think it's hard to tell this exists in any specific manner of experience, story or not, without another manner of experience to provide it a frame of reference, you know? Cool stuff regardless and very polished!

(1 edit) (+2)

Thank you so much for the kind words. You gave your feedback in a very respectable manner and we really appreciate that! :D

It's great to hear that you really enjoyed our experience. We also checked out your game today and it has very good visuals & mechanics. Keep up the good work! :D

Haha I was going to make a tower defense style game (with physics) but the only way i could see to use the thyme "mode" was the way or manner in which the baddies get to the castle, didn't think that was defined enough tho lol, btw nice game.