Glad you liked the style! I figured an initial camera zoom out would be more helpful than having players switch modes to see the full level for the first time. And I definitely understand the pacing issue; with the degree of randomness that comes with the order of the blocks falling, it was a challenge to gauge how long it would take on average to complete a level. Still, there are changes to the levels I will be making in the post-jam version that will make the levels flow better. Thanks for the feedback!