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Hey! I was able to figure out that the issue is related to the WebGL Canvas resolution not matching the Game resolution in Unity. I added some simple instructions to the page for how to workaround the issue, and after that the game should be playable!

5200! Wow I am happy with that score, loved the aspect of going for specific orders as opposed to the biggest object. Very fun and relaxing game, glad you got the canvas resolution fixed. 

Wow great score! And thanks so much for playing!!