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I enjoyed the game, I think season switching opens up all sorts of possibilities for tower strategies. The lifespan on towers seems unnecessary. I would rather have them be permanent, and have the ability to remove them with a dedicated tool. Overall good work!

you're right! we wanted durability to still be a concern because we had two other mechanics planned; watering and removing. watering would let you keep plants that you want to keep by spending a bit of water on them, and of course removing would let you remove plants. but we weren't able to implement the latter, so keeping durability fairly low for the plants was our workaround for this. thanks for playing!