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After unlocking the loot and loot stacking options and getting a few stacked powerups (a challenge) you turn into an unkillable godship that can only die from carelessly running into a stray fireball, it seems. Certainly an interesting concept but if it's gonna be an infinite game it should get progressively harder throughout the run until you die. There also doesn't seem to be any incentive to actually use the options that make it harder unless you just want more of a challenge, I suppose.

Thanks for the observations.

My intencion was that you are free to do whatever you what to do. However, having a highscore is not the best to insentivize the experimentation, my bad.

The game escalates it's dificulty the higher your score gets, but once you are in godmode that's not even a thing XP.