The idea of an automation game where you clean up a WALL-E style trash planet is really interesting to me!
But I'm honestly not really sure what's going on. The game said I won, so yay. I got there more or less by randomly building stuff. I occasionally built new plowers to plow recycler output and send it off to stuck plowers. That feels sort of wasteful, I guess? Or maybe I could build new recyclers with their output near stuck plowers. I played around with that idea a bit, but I don't know if it was any good.
I ran across some bugs or minor issues:
I wonder what's going on with the shadows in the web build. At least in my browser, shadows are missing from the top 200px or so of the screen. I feel like I've seen similar shadow issues with orthographic cameras but can't dig up any existing bevy github issues about it. Maybe you could file one?
It is possible to build multiple recyclers on top of each other while they are still in the "being built" phase.
It seemed like whatever mechanism was "detaching" voxels and sending them off to other places was not leaving a perfect mesh behind. I would see some faces of the voxel seemingly "left behind" until some amount of time later when things seemingly got remeshed or something.
I wish the last tutorial text would have gone away at some point.
Here's a screenshot showing the funky meshes and lack of shadows. I'm on an m1 macbook using chrome.