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Thank you Nekolag, I'm really happy that you enjoyed it! I like how the core of the gameplay turned out too! I've already got a lot of ideas for new puzzling challenges in the next release with additional enemies and spells.

There's been a surprising amount of visits from those who are actively searching for browser-based games, this sort of convenience seems like a good way to get more people interested. A lot of your own games are light enough for the web, and it could be worth considering giving them browser access too if it's supported by your engine.

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That's cool to know. Good luck.

And yeah, people have asked me for browser and mobile ports, but I'd have to change my engine of choice for that, which I've considered doing.

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I'm really enjoying Godot so far, it's fast and flexible. I can recommend it if you're looking to try something new. This will be my own new engine of choice for the foreseeable future, I don't feel comfortable staying with Unity after what they tried to pull earlier this year.