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(1 edit) (+3)

So I've added a few new things, but I'm losing steam. I really wanted to come up with something for this character to do besides just jumping. If I can't figure it out by tomorrow I'll just skip that and make a few levels with what I have.

I have implemented a countdown timer. I put in my own sprite font instead of the huge default one in Construct. Added the events to take you to a "win" screen when you get all the things in the level and a "lose" screen when your time runs out.

When "ok" pops up it should pause the same as the sign text, but the timer and the collectibles keep going so it just freezes the player. They're using identical events so I really don't get what I did this time.

This is resolved now. I tweeted it and @yurigods helped me. basically since it checks if either IsPaused is happening they can interfere with each other so I need just one Boolean to control all pausing instead of the separate ones.

Also I just realized that GifCam defaults to like 10 frames a second and it makes my game look bad lol. Here is a big fancy gif to show my little animations better.