Hey, loved the game. A really good mix between a H-game and a horror one.
The graphics are simple but nicely done. We undserstand what things are supposed to be (chest, chairs, doors...). Even in the capture scene where the animation is a bit rough and sketchy, we can understand what is happening.
The sounds and musics are pretty good. From the beggining, we can feel we are not alone in there and the ambiant music gives a really creepy feeling. The chase ost is ****** terrifying.
The lore leaves much to the imagination and we are not truly sure where we are or what is she : A demon ? A ghost ? A monster ? And, most of all, what are we doing here ? Why us ? What is her goal ?
Now for the gameplay part, and there is lot to say :
- First of all, it is nice to have a first warning when the monster is going to show up but I would have liked a hint on how to evade her. During my first playthrough, I was constantly captured because I didn't know how to pass by her. Something telling us she is reacting to your light would be helpful to new players.
- I know the "capture" part of the gameplay is a big part of the game but the monster popping right in front of us after entering a room, leaving us little to no time to react can be frustrating. You could try to avoid making her spawn too close to the rooms's borders but at the same time, making her harder to escape from, to balance things out.
- The fact you have to get all papers to get to the good ending is a nice thing because it forces players to explore every inches of the "dungeon" and risk more encounters with the monster.
- Holy **** this jumpscare is scary
The only things i can regret are the lack of CG's or animations for the game over and the lack of variety for capture scenes between levels. I also wish for the lore to be further developed in future chapters.
I am excited for chapter 2 ^_^