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A jam submission

Bevy da VinciView game page

Submitted by Vrixyz — 7 days, 3 hours before the deadline
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Bevy da Vinci's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#612.6672.667
Fun#721.8891.889
Overall#732.1672.167
Presentation#791.9441.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Here's my work of art, inspired by another jam entry. I wanted to do more, but had to move on for time.

And some feedback:

- This is probably intentional, but I was slightly irked to restart the app and get the same initial set of pieces.

- In the beginning, it wasn't totally obvious to me that the bottom piece was the one that I was about to place. With the piece on top partially off screen, I was convinced that there was another piece I wasn't seeing or something. I think that showing a preview of the placement wouldn't harm the fun randomness of it all.

- I had several false starts where I had sort of planned out a "composition" and then was really surprised to find a limitation in the usable canvas. The usable canvas space should be marked out visually.

- The tweet button is just taking up way too much real estate. I was somewhat frustrated at this point and honestly had no desire to do any tweeting.

- The pieces may be "too random." Maybe consider a "shuffle bag" or something so things are still randomy, but you can't get so unlucky that you don't get a string of 30 pieces without a blue one.

Developer

cool goose!

All very valid points! I had a lot planned to address those, but yeah didn’t spend much time on this jam.

  • I did set a fixed seed for determinism while texting, and never got to change it.
  • I wanted to make a previsualization of the next tile, under the cursor, that would have helped a lot with getting accurate “art” ; also a selection circle around bottom piece might have made that clearer.
  • I wanted to draw a simple box, yeah :’)
  • yeah tweet button is too “in your face”, also no text can feel ambushing, sorry :o
  • The random is driven by weights, but I used the same random for both size, shape and color, so maybe it’s biased. using a shuffle bag might be a better choice for controlled randomness indeed thanks for the idea.