Day 11: Fuck it, cool swords https://dicegoblin.blog/adventure-calendar-11-japanese-bladed-weapons-for-cairn-...
Day 11: Fuck it, cool swords https://dicegoblin.blog/adventure-calendar-11-japanese-bladed-weapons-for-cairn-...
Day 12: Deliver exposition through stage plays!
https://dicegoblin.blog/adventure-calendar-12-stage-plays/
Half-way and I am still doing my part! Gonna need a heavy edit, it is more challenging to write than I imagined :)
The Rock Face
Beauty Kills - The Siren class for B/X is my late entry for Day 10.
This was my first attempt at writing a class for B/X (I don't usually play straight retro D&D or retroclones). It might be very unbalanced, and halfway through writing it, I realized it would probably have worked better as a monster. But, despite all odds, it is here.
Day 13: Magic... almost. Not quite there but Warlock has shown me the path
I've been working on my calendar, and I'm a couple days behind, but here's Day 12: What's in the box?

Broke my streak, there's just too damn many spells to read. Here's a late day 14 with a selection of arcane spells
And here's a shorter list of nature spells to catch up to day 15. Going through this list it really feels like the high level spells are things that should be boss monster powers, or even entire adventures on their own. Letting characters do lower level magic constantly feels like the right choice though.
Did a bit of worldbuilding with a nature-inspired dwarven culture for yesterday:
https://dicegoblin.blog/adventure-calendar-15-arbor-dwarves/
Day 16: A mixture of monsters! A slimy fiend, spellscroll construct and... OH GOD THIS GAME HAS PINWHEEL SKELETONS NOW
https://dicegoblin.blog/adventure-calendar-16-a-mixture-of-monsters/
Day 17: I wrote a whole module. https://dicegoblin.blog/adventure-calendar-17-morph-shift-alter/
Day 18: Worldbuilding with the Starlight Sages: https://dicegoblin.blog/adventure-calendar-18-starlight-sages/
Day 19: Death is perhaps far too complex to be captured by just one god in a pantheon - so why not have many aspects of Death?
https://dicegoblin.blog/adventure-calendar-19-the-many-faces-of-death/
Day 20: oh gosh, we almost made it!
I fleshed out a system to generate fencing/swordfighting academies!
https://dicegoblin.blog/adventure-calendar-20-schools-of-swordplay/
Day 20: the end of combat. Next, I'll have to figure out how to change the monster stat blocks.
Almost there everyone! Yesterday's late entry:
https://dicegoblin.blog/adventure-calendar-22-rules-for-climbing/
Life caught up with me. Between getting a job and moving, I finally had time to take a breather and sit in front of my computer. I don't have high hopes of catching up on 12-ish late entries, but I might as well try!
Here's my day 11 entry: The Beasthead - Sacrifice your body to take over an entire pack of animals, for as long as your shattered psyche can hold on to reality!
And here's day 12: Fortresshead - a weird-urban district of Law and Bureaucracy ripe for bounty-hunting work.
Almost there!
23: Not really a banger, just sharing some rough notes for a Jam I didn't end up participating in. Going out with a bang tomorrow!
https://dicegoblin.blog/adventure-calendar-23-town-forest-dungeon/
And thus, the Adventure Calendar is complete. Happy holidays, one and all!
https://dicegoblin.blog/adventure-calendar-24-the-best-of-the-rest/