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(2 edits)

Thanks for the feedback (and I apologize for the late response). The next time I decide to pick up this game again, I'll definitely take your thoughts into consideration, as I completely agree with what you had to say about the game.

As of now, I've not worked on the game for a while and probably won't for a good amount of time due to the workload I have, but as a temporary fix to kill some of the progression problems, I've made the increase of map prices linear rather than exponential. Though making the game shorter, it will give people a chance to at least see the maps available and perhaps return to upgrade the blocks and see what they can do.

Again, this is only a temporary solution because it doesn't address some of the other issues you mentioned, but since I can't dedicate too much time to this right now, I thought I should at least make this change. I am very grateful for your feedback and once again sincerely apologize in replying so late. :')

Stay safe out there! I hope your keyboard is safe as well.

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Looking forward to the updates. Life’s been pretty hectic for me as well, and I find myself playing less and less new games (or revisiting old ones) but this one is saved in my bookmarks for a rainy day, and I’m always happy to see a developer take constructive criticism and try to make the most of it.

Keyboard is fine, for the moment. But, I do have a backup now so… should the worst come to pass I am prepared to deal with it lol.

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hey what about graviverse

My code for Gravi-Verse is a hot mess XD, but I'll get around to it if I have time one day.

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oh well do you still  .sb3 file to it?

Sorry, I didn't see this until now! Yes I still have the file for the game, and I actually started making a new update for it at my brother's request. :)