Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sure. That sounds like good advice. :)

I've updated it to meet the jam requirements. I've also tuned player movement and shooting. Tons of things yet to adjust. It's just too easy to play as it is right now. Lol.

I'll soon play your game and let you know my opinion.

Thanks!

Looking more like it! I think the two tone text might should be single tone as well (since Intellivision objects are mono-color).

Which one do you mean?

(1 edit)

You're current text has an opaque (non-transparent) white or black portion, with a transparent portion behind it, making the text look 3D. This effect is great looking, but isn't possible on the Intellivision (as far as I know).

Oh yeah. It's kind of an underlay, isn't it? I'll try to find something better. If I can't I'll just leave it as it is.

(2 edits)

Sounds good. I don't know how strict the rules are going to be on the font. I am just trying to be as safe as I can. Perhaps try the 10 size Trebuchet MS font I mention in my comment below? It isn't completely accurate to the Intellivision, but it looks fairly close to me. I'm not sure if Unity will actually lower the resolution when setting the size of the font down like GameMaker does, however.

(3 edits)

The closest I could find (as far as common fonts go) to the original Intellivision font was using Trebuchet MS and setting the size to 10 (to lower the resolution) and turning off anti-aliasing. There may be other potential choices as well (including downloading the actual Intellivision fonts). I wasn't able to find any way to download the actual Intellivision font without registering with a new art website.