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Thank you for the suggestion! My idea with the light and dark theme is mainly to establish that connection with the player or the player to establish a connection with the theme of the game. I don't know if this is to harsh of a topic on here but like some other games that explore mental health, I to want to do this. As a person who suffered from depression in the past, the light and dark theme is something that I want to really reflect in the game. The dark is loneliness, sadness, despair, and fear while the light is comfort, joy, faith, and courage. 

Sorry if my explanation is not well thought but that's where I want to head with this theme. I went with the good will fight bad trope because hope (light) is like your mental warrior trying to defend and fight of against your dark moments in life, at least that's how I see it. Now in terms of the bird protagonist or bird theme, that was something that I just picked on since birds symbolize new beginnings, hope, freedom, prosperity, peace, and joy.

You might consider not portraying it as a fight. One does not overcome sadness with violence. And you overcome loneliness by making friends, not by beating them up.

If you do not do another 1 bit color you might want to portrait your dark more like a cold and gloomy thing and the light as warmth with your color scheme. It is too easy to equate dark with evil and light with good. But your theme does not sound like such a conflict. More like spring excorcising winter. It is an obstacle, a condition to overcome, not winning against an adversary. Of course you can go full abstract and fight the dark stuff.

Your bird hero could return stolen eggs to the commoners as an alternative to fighting ;-)

Oh and a tiny advice. You should think about releasing demo versions of your games along with the paid version. This is itch and not steam. People can not easily give back the game, if it is not what they expected and they cannot read any public reviews.