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Thank you! The ending scene in particular I'm proud of. I was trying to decide how to keep it impactful without getting too... detailed.

You're totally right about the walking vs flying. There is essentially no reason to walk. By the time I was testing and realized this, I had to make a choice, finish the content or fiddle with the movement systems. I decided to just finish the content. It'd definitely make sense to have some ground missions. The puddle clean up originally was going to have animations for you kneeling and wiping it, but again, ran up against the clock.

As always, thanks for stopping by! :)