Hey, thank you for sharing this great work! I'm very amazed by the aesthetics. I see that you are using Asperite but I wonder how did you combine it with the 3D environment? ? My guess is some kind of dithering lens filter is being used here?
Thanks to you for playing and commenting! I made the game textures with Aseprite and the standard 3D functions of GameMaker Studio 2. As for the dither/color limit effect, that's the work of a shader!