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Hey, thank you for sharing this great work! I'm very amazed by the aesthetics. I see that you are using Asperite but I wonder how did you combine it with the 3D environment? ? My guess is some kind of dithering lens filter is being used here? 

Thanks to you for playing and commenting!
I made the game textures with Aseprite and the standard 3D functions of GameMaker Studio 2. As for the dither/color limit effect, that's the work of a shader!