I like your idea. But there is certainly something to work on. The character physics felt a bit challenging. I pressed the move button a little and that’s it, the character is already falling from the platform. The hook also felt a little strange, when I clung to something the character for some reason was thrown to the right side. Overall the idea is good, but the implementation needs some work. I would like to point out the cool references to GLaDOS in the script.