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Empire Deluxe Combined Edition

The latest in the classic Empire Series of games, which has spanned almost five decades. · By Killer Bee Software

Confusion with mines, transports & reporting

A topic by gfilipski created Aug 07, 2019 Views: 247 Replies: 3
Viewing posts 1 to 4
(1 edit)

I've got a setup with several expanding AIs (which are brutal early in the game) and have tried several times to quickly build a Seabee and surround a city with mines...  except that one of the expanding AI's transports just sails right through and takes the city.  I've tried with two rows of mines... same result, multiple times in different games - and the message report shows absolutely nothing except that the enemy transport took the city.  HuH?  If I drive one of *my* cruisers into a mine I see a battle report... so the question is:  Are transports immune to mines?  If so, a note in the manual is probably warranted.

Thanks,
Gary

PS: This is on v5.0.17 under Ubuntu Linux 16.04LTS

Pretty sure I've had transports sunk by mines.

Ok, watching the goings-on using planes on patrol I've observed an enemy transport simply disappear... so I'm assuming that it was sunk.  I guess I was just having a no good very bad unlucky day with mines and transports around the city, but if a mine acts like an infantry against a transport the odds of what happened to me had to be near 1,000 to 1.  The battle report never showed anything.

On another note, a mine is supposed to have 2 "charges"...  how do you know if/when a mine has been discharged?  How do you check for something like this?  I'm assuming that if/when a mine exhausts it's two charges it simply disappears... without notice.

Engineers can destroy mines (manual pg 41)