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(1 edit)

Yes this is absolutely a performance issue. Displaying text real time is horrendously slow on Playdate, so every text box is pre rendered between turns. I could make some real time masking trickery but I’m not sure it’s worth the effort, considering how fast the dialogue box appears anyway. However I agree that it would feel better if the text didn’t pop all at once at the end. Thank you for the feedback. I’ll look  into it.