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Fantastic, as usual. Love these. 

On the dialogue UI, do you think it would be possible to begin displaying text while the animation is still running? (so the player can start reading immediately) 

Not sure if that would be a performance problem, but if possible it feels like it’d be consistent with the player-focused thoughtfulness you’re applying in other areas .

(1 edit)

Yes this is absolutely a performance issue. Displaying text real time is horrendously slow on Playdate, so every text box is pre rendered between turns. I could make some real time masking trickery but I’m not sure it’s worth the effort, considering how fast the dialogue box appears anyway. However I agree that it would feel better if the text didn’t pop all at once at the end. Thank you for the feedback. I’ll look  into it. 

(+1)

Actually, I did look into it and it's fixed. Now the text is revealed as the dialogue box open. It doesn't give you much more time to read, but it looks a lot cleaner.