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Reached June, year 2 before I ran out of money to upgrade belts and couldn't meet the quota. It's quite frustrating as you've to keep starting from the beginning and that dopamine rush you would get from the later months is now gone.

The UI was fairly nice and simplistic, it kinda felt like Google's UI with all the colors and rounded corners. It could use layering though as sometimes you could end up clicking on something in the back.

Deleting belts or other items don't give you back any money, so it can become quite difficult especially after scaling, as you really need to plan ahead.

I feel like at a certain scale, the game should give you another Raw Materials Room along with another Van.



I won't lie, It's quite addicting
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Oof.. yeah conveyors should be free, my bad. Glad you liked the UI though, despite the lack of layering. That's an interesting idea about gaining additional raw materials rooms. I definitely plan to try out a few things people have recommended after the jam. Thank you for playing and sharing all the great feedback!

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Hey Jango, thanks for the follow! No idea how else to message people on here, but you gave great feedback on this jam game and I wanted to connect.  We're in the very early stages of making a game like this for Steam and wanted to see if you'd be open to providing feedback on it when the prototype is ready (likely a couple months out).

Hey Tutmo, thanks for reaching out

I would actually love to try out your new game, but nowadays I'm quite busy, and less active on itch (because it's blocked). So, my review would probably be delayed

But if you still want to connect, we could do that on gamejolt or discord