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(+3)

So conceptually this was so fucking cool! I enjoyed the art style, and the themes, and the everything of this!

On a technical side tho, I got massive issues for some reason? At one point the game stuttered and froze and I got an AMD gpu driver timeout, which I have never seen with any game. Also this seems to  run in debug mode, and the process that crashed during that driver timeout was still called Godot Engine, which is just strange to see.

Also, I feel like a pass on UX would've helped greatly, because the control scheme did not feel fluid, and e.g. having to switch between WASD / arrow keys for menu navigation just isn't pleasant.

BUT I'm only typing all this out because I fucking love the premise of this, and the character and world design is so so delightful!! Great submission to the jam :3


(1 edit) (+2)

think the crash is a godot shader issues, since it stutters a lot from compiling shaders on runtime, not sure if there's a way to resolve it sadly :(

the controls will be updated, since only really  set them up well for controller, and kinda left the easrly prototype controls in since deadline was approaching

glad you liked it though!