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There's something to be said about the aesthetic voiced sound effects. There's a minigame in The Windwaker that still has my heart for the absurdity of it. It think if you start matching the rest of the game with a sort of cardboard vibe it could work well. I don't think shift was listed on the controls, so it took me to looking at the comments to see that "shit-sprint-jump" was a thing. (I was starting to think I wouldn't get past the first level."

It started to be a challenge once that green bumper got introduced. Nice work!