Interesting implementation of the theme through the use of the scales. Solid art and good sound! My only nitpick would be that the scale/time mechanics were cool, but it wasn’t really required to use them in most places which led to me simply using the sword for most encounters. Great game, nice work!
Viewing post in Justicar's Scales (fantasy forest adventure) jam comments
Thank you for playing! Yes, it seems that players have found a lot of creative ways to get at enemies with the sword instead of using the abilities. The abilities synergise to let you quickly take down the big demons but not many people have got the knack of this, instead they prefer whittling away at the demons' health from -just- out of range!