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You mean like having a high resolution game with a pixel art ui? You still want to see the UI pixelated?

yeah, exactly

I dont think godot exposes a way to scale up the theme textures, so that would require to scale everything by hand, including margins, subregions, etc.

That's exactly what I did for the elements I use. It is tedious but worth it.

You know, there is a  "Default Theme Scale" option in the project settings. Maybe that helps?

Already tried that, did nothing