You mean like having a high resolution game with a pixel art ui? You still want to see the UI pixelated?
yeah, exactly
I dont think godot exposes a way to scale up the theme textures, so that would require to scale everything by hand, including margins, subregions, etc.
That's exactly what I did for the elements I use. It is tedious but worth it.
You know, there is a "Default Theme Scale" option in the project settings. Maybe that helps?
Already tried that, did nothing