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(1 edit) (+1)

Hey, fun game! Gonna leave my thoughts here:

The good:
- I thought the puzzles were quite good. Easy to understand and some had some really cool moments (I particularly liked the one instance where you had to look out the window to grab the coffee cup).
- I know that some people are tired of the PSX trend, but I am not one of those people. I feel like it has a lot of charm and doing this kind of style in UE is probably harder than most realize, so kudos to you.
- I liked that you had some new ideas and that this wasn't a 1 for 1 reimplementation of the base superliminal game (something that I was worried about on seeing your submission).
- +1 for the arcade carpets

The improvable:
- I think that while the duplication mechanic was new, it was a little hard to use. I spent a lot of time duplicating the box to get it on the ledge in one of the last puzzles. I think you could find a really cool and innovative use for this mechanic though! 
- I think the feedback / indication to what is and is not interactable in the world could have been done better. I spent a fair amount of time just clicking on props that turned out not to be scalable so that I could solve the puzzle. Maybe have a middle state of the reticle that indicates what you are mousing over is interactable, but you are still too far away from. Another solution to this could be to have a particular visual language for interactable objects (i.e. one color palette, a particle effect, etc...).

All in all, a good game! I really appreciate the technical merit on display here from both a visual and gameplay perspective. Wish you the best of luck!

Thank you for trying it out!!

The duplication mechanic was a bit finicky even when I was developing it. Unfortunately due to limited time, I couldn't really iron out those issues, I just went with "it works for now"

As for indicating whether an object is interactable or not, I could use stencils to outline the objects when the player hovers over them like the original game. For the time being I went for the crosshair increasing in size and becoming solid white when hovering over an interactable, but the stencil should be easy to implement.


Thanks for the feedback I appreciate it!

I wish you all the best