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I played into version 2.7 for a while now. All in all a really nice update, but in my opinion some things changed to the worse. Here are my thoughts about the update.

- I didn't like the new dungeon layout too much. You often can avoid hard enemies by taking a detour. Especially on novice dungeons, I often only had one fight. Maybe the possibility to backtrack after seeing the enemies should be removed.

- The new items are fun! However, the enema plug is overpowered. 50% additional magic damage is huge for a mage or alchemist, and cramps are really rare events. I normally end a dungeon with at most 3, so I'm far from expel.

- The affliction system makes lust damage even less dangerous than before. The debuffs from being at high lust level are gone, reaching 100 lust completely resets your lust and gives you one affliction. Often, this affliction is "Clearheaded" (at least in this early stage of the game), which simply does nothing. In the other cases, I had the "Oversensitive" affliction, which gives you just one orgasm and then is gone. I would love to see the debuffs return, and the affliction should last longer. Maybe until you get the next affliction, and you don't loose them after the dungeon?

(+1)

I personally like being able to choose between avoiding enemies or hunting down every last one, depending on remaining goals - so I hope that part isn't changed.

Though to note on the affliction and "lust less dangerous" - I had the opposite experience. One of my characters got afflicted with an affliction requiring 150 satisfaction to clear - that basically took her out of commission for the rest of the dungeon. (orgasm gives 20 satisfaction each turn - so at best that's 8 whole turns of <3 ing off, and that command isn't always available. )
... so it really depends on just which affliction you get.