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I thought of adding checkpoints, but I underestimated the difficulty and planned to not do so thinking that it will be "too easy" for anyone to die. 

The narrative and the visuals alone took me 7 days to make. I should've been a bit more careful with time.

Thank you for the constructive criticism, I will definitely turn this into a good game. 

Another point of feedback is that you'll have to do something about the enemy visibility. Because you have no clue where they are when they are behind a tree and could be dieing from an "unknown" source.

There is a player hurt sound effect, but I guess that is not enough. So this means i will have to make an animation for enemy attack. If you got far enough though, you would've encountered a new type of enemy - bears. They have a proper attack animation and are not as glitchy. But that's the problem, not many have gone that far. The difficulty curve is quite unbalanced.