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I'm definitely refering to this game as 'Slay the tarnation' hahaha ๐Ÿ˜›

I found your project to be quite interesting and unique compared to the rest of this jam, congratulations! ๐Ÿ˜Š

The designs of the characters are really cool, and them saying random phrases while playing makes them have more charisma. I would have added a few more phrases, but it's a nice detail that other developers wouldn't take into account! ๐Ÿ˜ƒ

Now into the things that I'd polish:

  • I missed more visual clues to know what was going on. Things like which enemies are being taunted or who's attacking and receiving damage can easily be missed as there's a lot going on with no clear indicator.
  • Following the previous point, the characters often overlap each other while in combat, so most of the times I was just hoping that they were doing their job effectively.
  • I'd add a way to recognize each character. Maybe something like a white outline while hovering on their name.
  • The sprites feel blurry. I don't know if it was an artistic choice, but you can change this in Project Settings > Textures > Default Texture Filter > Nearest.

Other than that, very interesting project, keep up the good work! ๐Ÿ˜

thanks for the awesome feedback and kind words,  you bring up some good points and some solid suggestions for improvements.

I think after this jam is over and the procjam I am currently in I may come back and revisit the project and add some of these improvements! Thanks for the suggestions, best of luck to you in the jam!