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Very very very impressive character design and animations! Almost too polished for a game jam. Great job! The overall progression was quite simple and perhaps this was because of the time put into the art. I would take the game further by exploring what else you can do with your minions.

Nice little touch at the end.

Really happy to hear that :)!
Yeah, with this theme and character, I wanted to be able to push some more on the tone and emotional side of the games experience. Because of that I felt it important to flesh out the character completely, rather than make a simpler version as I normally would and wait until post-jam to polish it more like last time. As a result though I lost an entire day in Unity trying to get her bow/hair working with cloth, finally concluding Unity's built in system was never going to function well enough so I had to buy Obi Cloth, which resulted in more than a day for that to get it functioning fully. I love and appreciate all this artists designs so much though so I was happy to hear people like it and was glad to see it fully realized, but that along with other difficulties meant I had to really pull back the scope of mechanics to keep it short and sweet.
And because of the smaller experience I had time left to make, in addition to consuming time I was worried additional mechanics would muddy the core theme, or make it harder to create the quick and simple attachment to her minions I wanted if you needed to spend time learning things.

Thanks so much :D, was only able to reach the games conclusion with a couple hours left so didn't even have time for a camera zoom or slowdown to frame that final moment even more, so I'm relieved to hear you liked that :).