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(+3)

I think the best thing I could have done is giving enough money to try out different upgrades. A fully upgraded gameplay felt too easy for me.

That use of dash around 40% or 10% while in air is intended. There will be some levels design around that feature. Player will have to use the last 10% of charge to dash to cover remaining distance. Ground blast will send enemies flying off to greater distance giving you time to walk around and recharge some fuel. But only deal 4 point damage (multiplied by attack power).

(1 edit)

I agree that the game will be easier once it’s fully upgraded.

How about put some items on a specific stage that you can upgrade with money, like fuel recharging, increased Health, attack power?

That way, I think you can control the difficulty of the game or the player in the intended direction to some extent.

(+1)

There are some consumable in games that will help. Battery pack will makes fuels status to 100% and consumes less energy for shooting. There will be special material that will heal her for 10 seconds and 30 seconds of invincibility, increased speed and attack power.

I think increasing the recharge rate while standing still would be a good compromise.

It can be upgraded and makes less of a problem.