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Thank you very much!

Vsync is enabled with -v launch parameter.
Unfortunately I can't promise VR support in any foreseeable future. It is not in my scope, and I already made some technical decisions, that will probably make it even harder to implement.

Check out Sheltron's Rta:

https://nshelton.github.io/vr/fractals/2017/12/30/RTA.html

Or try getting access to CoralVR (I hope, it is still alive)

https://coral-vr.com/

I had a look at VR support for Urho3D and it's pretty experimental.
So I understand completely that it is not on your roadmap.

What a coincidence, I discovered RTA just this weekend !
It's awesome, open source, and made in Unity (which I use daily).
Just the thing to scratch my VR-fractal exploration itch :D

Didn't know there was beta access for Coral, going to check if it's still alive.