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I would actually call myself an animator first and a gamedev/coder second so it really disappointed me when I didn't get time to animate the character since it's what I wanted to do most!

I wasted too much time trying to get the enemy characters rigged up and supporting swapping between unity bone animations and ragdoll physics and then realized I just didn't have time to add animations without sacrificing actually having a game at the end of the month haha.

Definitely portal and half-life inspired!