I like the idea, reminds me a bit of Portal or half-life, especially the big physics gun. The art is cute but I wish the player had some animation. The physics was a bit weird, but as someone who has tried to make a game with physics as part of the gameplay, I sympathize with the difficulty. Great concept, hope it gets polished in the future!
I would actually call myself an animator first and a gamedev/coder second so it really disappointed me when I didn't get time to animate the character since it's what I wanted to do most!
I wasted too much time trying to get the enemy characters rigged up and supporting swapping between unity bone animations and ragdoll physics and then realized I just didn't have time to add animations without sacrificing actually having a game at the end of the month haha.
Definitely portal and half-life inspired!