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(+1)

The way i made it work now is that if you set "allowCoinFlipDeaths" to true, then the mod will check if an enemy is doing a special attack and re-enable the function which allow you to take damage and also the function which applies buffs/debuffs to you(otherwise you would truly be invincible).
After the enemy is done with its special attack you'll be back to being invincible(if you manage to survive a special attack like the prison guard one for example, but the few i've seen do end up killing you).

(+1)

I see, that makes sense, thank you for the explanation!

I really hate asking for more, but was wondering if it would be possible to perhaps have a version (or an extra line in the config) that would actually still keep my character "truly invincible" even during said special attacks?

(+1)

I mean...that's why you can either turn it on or off, if you don't want to be affected by the special attacks just turn the option off?

I'm a bit confused by what you are exactly asking here i'll be honest. Maybe you can give me a more detailed explanation?

(1 edit) (+1)

aah, ignore the question pls. I think I just had a brainfart at that moment and read/comprehended your response wrongly lol.

I now understand what you meant, and this was exactly what I asked for. So no further questions/requests from me :D