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A jam submission

Shinobi_EMPView game page

Robots vs Ninja - Only the Ninja has an electromagnetic pulse.
Submitted by Krampus, Ealdwulf — 19 hours, 27 minutes before the deadline
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Shinobi_EMP's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#32.9653.077
Theme#33.5583.692
Graphics#42.9653.077
Fun#42.8172.923
Mood#42.7432.846
Overall#43.0093.123

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I could not figure out how this game works. I think the guns have to somehow shoot each other, but I could not figure out how I can make them do that.

I also do not understand what the emp is good for if everything just stops. Maybe I am just too dumb to play this. 

Developer

You have to use the EMP at the right moment, i.e. pause well-timed ;)

Also the EMP doesn't stop the bullets!

Soundtrack is really good but doesn't loop? 

Polished idea and game feeling, but really hard, and it took me 1 Minute to understand the concept, that could be conveyed by a simple gif.

EMP-Invincibility, more movement speed or some other mechanic to make EMP feel less punishing would be cool for easy mode.

Jam HostSubmitted

It's well made, but this is waaay too hard for me :D

I also think that gameplay wise, it doesn't "feel" very good to be punished every single time you use your main mechanic, the EMP. I know that's sort of the point of the game, but I don't like this style of mechanic. I feel like the main mechanic could give a reward instead of a punishment, and this feels a lot more like the latter.

Jam HostSubmitted

Very nicely polished and cool soundtrack. Love the different levels. Evading the Bullets is a lot of fun, but becomes a little too repetitive/long sometimes.

Really anoying if the tower spawns on or directly next to you :)

Submitted

Your game fits the game quite will, but I feel like it's a bit too dependent on luck and doesn't really require a lot of strategy or skill. If you move around randomly and press the pause button you'll eventually win the game. Maybe some barriers for stealthing would have helped? Or even letting the player move while paused, but increase the difficulty through other means?

Still, a really nice idea and very smooth / bug free!