Nice little demo with lots of potential, some feedback below. Please don't take any of it negatively, it's just suggestions/bugs for a demo I enjoyed.
- It's too hard, others will argue it isn't, but it is. When you think it's ridiculously easy you'll have it just right for a start area
- The path through the woods to each area would benefit from being made more obvious, also make it more obvious when that path is locked
- If you approach your guide slightly to one side and stand right next to him you'll perform an attack when pressing V rather than initiating a chat
- It's very hard to tell when an enemy is dead, and with the bigger enemies I was caught out a couple of times because they were just stunned but looked dead. Perhaps their colour could drain slightly when they are dead as a visual hint the fight is over?
- When you don't have a sword your punches sound like sword hits rather than the meaty punch sound effect I expected to hear
- It would be nice to have an enemy lock-on, but not essential. That's just a personal preference of mine so feel free to ignore.
- Is there a way to heal? If there is I didn't spot it