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I had to play a few times to figure out some aspects that aren't apparent and which therefore left me frustrated. For example I would die and I didn't know why and then I figured out that it was due to the overnight cost, which isn't listed until after you have moved, whereas I was planning based on the movement cost. I still don't know what the animal icons on the bottom left mean. I also experienced a few times where the resource cost out of nowhere was massive and out of proportion for what I could have gained by that point or could gain quickly in the next couple of moves without losing a life. (This even happened once on a first turn where I immediately needed 6 wood to move and additionally therefore couldn't see when Baba Yaga would be getting close.)

I like the idea that different terrain tiles affect resource gathering and expenditure and that Baba Yaga creeping up on you adds to the stress and decision as to whether or not you should move on or take a hit because of the resource gain on the tile.

This game feels more like a mechanic, though, than a game. (Although the basis for a good one.) It would have been great to have diverging paths on some tiles so you could pick based on what resources you'd prefer.

I really love the art (and font choice). The house, in particular, looks incredible and the movement of everything is so smooth.