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I love the animation on the hand for scaling things up and down, probably my favorite detail. Reminded me of Superliminal at times, worth checking out if you haven't seen that one. Definitely hit the theme right on. You made me want to go back to Godot and play around in 3D there, looks like it's come a long way since I was using it as my daily engine.

I'll offer a little critique too. I think the level design could do a bit more to guide and nudge the player, use windows, perspective, and lighting or other things to kind of signpoint "You want to be over here", establishing the context of the given "puzzle". That would have to be balanced against the mystique your game evokes, which is one of its strong points, so tread with care.

Thanks for the entry!

Thank you for your critique, I'll take it into account :)

And thank you for your comment. I'm glad you like my game!