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(1 edit) (+2)

Love the hand-drawn aesthetic, the overall vibe, and it's definitely a solid brain teaser.

My critique would be that the platforming could be a little more generous to the player (bigger colliders and more jump power, plus 'coyote-time' air hanging, as some suggestions). This would prevent the frustration of making a small keypress error and having to reset the puzzle back to the state it was at before. Not that that happened to me of course *cough*

Looks like you've got a lot of players rolling in! Don't let any negativity get to you, all those pings. This is a great, complete entry and your team deserves to be proud.

Dear Lanyard, thank you so much for your comment. 

Also, your suggestions about the improvement of the platformer are appreciated. The platforming will be polished in future updates.