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(+1)

Rate no. 4

The good stuff:
- Music and sound design is great
- Graphics look nice, UI is fitting and consistent

The stuff to improve in:
- The difficulty curve. The game goes from a chill "mining" game to an OH GOD WHY ARE THEY SHOOTING ME at scale 3. This is actually why I died right there, as I wasn't prepared for a sudden appearance of enemies.
- Just as SwitchyAC pointed out, the scale up button is unclear. It took me 6 minutes of just doing stuff to figure out that it costs 6000 matter to go to the next scale, and not eating a number of rocks for example. This could be easily fixed by adding a pointing arrow above the button when you can scale up or something similar.

Overall, it's not the type of game I play often but I enjoyed my time with it, and the music is definetly the strongest part of the game.

(+1)

Thank you for the detailed feedback. 

Yeah, the difficulty curve is more of a Vertical wall than a curve.

I think you're right that adding a SFX/glowing effect when you can scale would be a good idea. I'll see if I can add something else to tell the player that matter is what is needed to Scale too.