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Nevermind, I figured it out. The results are quite good! Just needed to finish morning coffee. 

Also, the Mystic’s defenses are excellent for providing an appropriately flavoured alternative to armour. 

(1 edit)

Take the Risk does have just a little bit more nuance than your average Defy Danger move. I wanted there to be a way to push your luck on a total success, taking the consequence but rewarding with XP. But I didn't want to allow for a total success to not get what you want, avoid the consequence, and gain XP, because that's a little too boring and safe.

I'm glad you're liking the game so far! Let me know how it goes if you end up running or playing it.

“Mystic’s defenses”? What do you mean?

(+1)

Defenses are listed on the Mystic playbook under gear.